Indiana Jones: The Influence for Adventure

Whether it be escaping a temple from a boulder or fighting off Nazi soldiers, nothing screams adventure more than the Indiana Jones franchise. It has always stood out as iconic for all that whip-cracking action. Indiana Jones is a household name, and people both old and young recognize it. With all this being said, it is […]

The Last of Us Work So Well Together

In 2013, Naughty Dog and Sony Computer Entertainment partnered together to create The Last of Us. It was a story driven game about a cynical, grizzled smuggler named Joel and his newest cargo, 14 year old Ellie, traversing a world ten years after a mutated fungus kick started the zombie apocalypse. Despite the familiar premise, […]

How Super Smash Bros. Melee Fans Won Evo 2013

What is Evo? The Evolution Championship Series (also known as Evo) is arguably the biggest and most prestigious fighting video game tournament series in the world. It is also the largest and longest running fighting game tournament ever. Think of it as the Superbowl of games like Street Fighter, Mortal Kombat, and Super Smash Bros. […]

Creative Construction

Creative Construction: The Categorization of Work Let us begin with a simple assertion; to categorize is to organize, to organize is to control. The entertainment industry, which includes film and media and video games first and foremost on this issue, has become obsessed with compositing many different pieces to form a whole as efficiently as […]

The Technological Cycle and the Video Game Industry

Tim Wu’s book, The Master Switch: The Rise and Fall of Information Empires, explores the cycle of new technology, in which there is always the potential for something new to come around the corner and usurp power from the current prime technology. For example, when the telephone was invented, the use of telegraphs decreased, and […]

Virtual Playgrounds for the Self

What does it mean to be creative? Or, for that matter, to achieve literacy of any kind – or even to learn? Ken Robinson raises these questions, and more, in his TED talk on whether or not schools eradicate creativity as we grow older. He speaks about taking chances and being spontaneous as children, a […]

The Creative Class’s Role in Game Production (Or how a $80 Million sequel was beaten out by a $5000 kickstarted game)

I would go to say that video games are creative. Some of them, mind you, but not all. An Italian plumber riding on a dinosaur traveling through a kingdom to save a princess from a giant turtle is creative. An undead knight traversing the land to undo a curse is creative. A US Marine sent […]

Autonomous Video Games: A dive into the world of Indie game production.

Much like the production of a music album or an indie film, the production of an indie video game. Like other indie products, indie games are typically self-made games representing the creator’s intentions/ideas instead of following the latest trends in the gaming world. Hesmondalgh and Baker bring up in their book Creative Labour: Media Work […]

“Playbor” in Video Games

Off the Network paints a rather alarming picture of the exploitative flaws inherent in our current digital networks. Author Mejias’ discussion of “playbor” struck me in particular, as I have contemplated the concept in the past. Mejias specifically outlines “playbor” as “both a form of labor and a form of play” that “contributes in very […]

Dixon on MMORPGs: Are They Really That Bad?

In the course of his discussion of the rise of streaming services in Streaming: Movies, Media and Instant Access, author Wheeler Winston Dixon takes issue with a particular subset of the gaming industry, MMORPGs. Dixon looks to Wikipedia in defining MMORPGS for his readers (the article seems to have been edited since he accessed it): […]